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When does eu4 end
When does eu4 end







The way I did these 15 lifetimes will not be taken away at the same time, as the warriors have come at different times. When in reality what should happen was each of them take 5 life per second. While a new warrior does not come to life he remains intact: With more than one warrior overlapping the tower, tower life only decreases with the arrival of a new warrior. In the game, when there is only one warrior overlapping the tower, everything happens correctly: I imagine the problem is because the event in the tower ( image 2 of question) is being called multiple times without even being finalized. I could simply loop in the blueprint of the tower and multiply the damage (5) by the amount of warriors colliding, but it does not seem right to me. This event is only to be given a 1 second interval between each attack by each warrior. Soon afterwards it is called an event in the warrior that is colliding with the tower.Įvent called by the tower (Warrior Blueprint): Execute Event Attack Tower and Call Event Lose Life This event causes the life of the tower to be shortened by 5. After that he calls an event that is present in the blueprint of the tower.Įvent that was called (Tower Blueprint): Execute Event Lose Life and call Event Attack Tower

when does eu4 end

Look that the moment he overlaps the tower, he starts to move towards it.

when does eu4 end

In this route has a tower, when a warrior overlaps that tower, it takes 5 of it life, and he does it every 1 second.Ĭode of the moment of the collision of the warrior with the tower (Warrior Blueprint): Call Even Lose Life I have a project where warriors are generated and they follow a route.









When does eu4 end